Adding 50 new Amplifiers to the game and removing some of the less interesting ones from the drop pool.We’re approaching these requests in four ways: People wanted to collect more of them, with more drastic and obvious effects. We received a lot of feedback on our initial implementation of mid-run perks, which we are now calling Amplifiers to avoid confusion with other mechanics. Trinity Fusion is a promising Metroidvania that feels perfectly poised to be a Steam Deck must-play as it grows.Reworked core game loop and mid-run progression It's great fun, and while enemy groups do tend to feel thrown together (leading to some much harder encounters than others that can disrupt the flow of a level), the "multiverse collapsing in on itself" narrative conceit certainly helps. That dash can be weaponised itself, too, so that dashing between enemy attacks attaches an explosive to them. On one run, I found myself switching between a pair of lightning axes and a freeze attack, immobilising bugs, robots and bosses alike before dashing in to unleash a barrage of melee attacks. It's closer to Dead Cells than anything else, and it's all the better for it. While meta progression adds its own unique set of boosts, run-to-run upgrades can include screen-filling special moves that can be used once, or the ability to send homing missiles after enemies following a kill. Trinity Fusion offers its own rogue-lite progression system but the real excitement comes within each of its runs. Check out our Early Hours instalment for Big Ambitions.It takes real pizzaz to make a small Metroidvania character look balletic in combat, but it works here, and chaining dodges, slashes, and more is great fun. Each protagonist has a melee and ranged ability to choose from, and using each is wonderfully animated.
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